Brave the hostile terrain of an alien planet teeming with vicious life forms as legendary bounty hunter Samus Aran. Her mission? Terminate the Metroid menace in this masterful reimagining of her 1992 Game Boy adventure.
Samus Aran’s arsenal has been enhanced with new moves and abilities that are sure to help her face the deadly surprises that await. This intense, side-scrolling action platformer is a great entry point into the Metroid franchise and perfect for returning fans as well, and it’s available only on Nintendo 3DS family systems.
- This intense, side-scrolling action platformer has been completely remade with engaging and immersive 3D visuals and a rich, atmospheric colour palette
- Classic Metroid II: Return of Samus gameplay is joined by a wealth of new content, including a set of brand new abilities that utilises a mysterious energy resource called “Aeion,” a powerful melee counterattack, and 360-degree Free Aim Mode
- There are plenty of secrets to find – and if you uncover enough of them, you may even start to unravel the mystery of Planet SR388’s past
- Two new amiibo figures (sold separately) – Samus Aran and Metroid – will be released alongside the game. This game is also compatible with the Zero Suit Samus and Samus amiibo from the Super Smash Bros. series. Visit the amiibo section to find out more!
The most immediate contribution that you see is Samus’ new parry action, a first for the series that allows you to counterattack and stun a rushing opponent. In turn, common enemies are more aggressive than usual, more liable to seek you out then wait for you to make the first move. Though parrying feels a bit strange at first as it brings your momentum to a temporary halt, you quickly learn the proper timing and understand how it fits into your repertoire, and when to rely on it.
You can also fire in any direction now thanks to the 3DS’ analog stick. The same input is used for movement, which means you can really only fire at a few angles while running forward, but all you need to do when surrounded by enemies is hold another button to stand your ground and aim freely. Samus’ newfound flexibility and physicality makes her feel like an even more capable hero, and makes the moment-to-moment exploration more lively than usual.
Considering that Metroid is more or less the foundation of so-called “Metroidvanias,” games where you wander massive environments, poking and prodding walls and ceilings to reveal secret chambers and items, it’s both curious and exciting when you unlock Samus’ Scan Pulse ability. Triggering a pulse both reveals map layouts and information (including hidden passages) and temporarily highlights breakable objects in your environment. On one hand, this capability robs you of the unique joy that comes from isolating the one false brick in a wall, but it also means that you no longer need to waste time looking for secrets that may not exist.
To account for the bit of old-school joy that’s now taken away (unless you opt not to scan your environment), Samus Returns makes the process of acquiring items you’ve located more difficult than usual. You’re now often challenged to quickly juggle weapons, abilities, and maneuvers, without faltering, to reach items picked up during scans. This may involve slowing down time and activating Samus’ Lightning Armor to negate damage while moving along a wall with electrified plants (two abilities that share a resource meter), morphing into a ball and laying bombs to destroy a brick, and finally sliding through the gap before it regenerates. There’s a healthy balance between easy pickups and these puzzling scenarios, and compared to other 2D Metroids, it’s far more fulfilling to work smarter, rather than harder, to reach 100% item completion–the real Metroid endgame.
For much of Samus Returns, that goal feels attainable thanks to your scanner. Sometimes you need to obtain a new piece of equipment or two before you can solve an item-related puzzle, but that’s to be expected, and a handy multicolor marking system allows you to note where a specific weapon may be useful down the road. And by and large the game does a great job of providing insight into Samus’ ever-growing capabilities, giving you the information you need to overcome specific obstacles. There is, however, one isolated blemish in this regard: a traversal maneuver with inconsistent behavior, depending on a very specific circumstance that’s never mentioned or hinted at. Whether by design or by accident, this exception flies in the face of the game’s otherwise clear and informative nature, and proves frustrating in a few specific and punishing locations.
Upgrades aside, the all-important Metroid battles are the other star of the show, and you will encounter over 40 of them during your mission at varying stages of the species’ evolution. You initially battle with Alpha Metroids, the first step beyond the familiar jellyfish form. Without advanced weapons and defenses at the start, you will struggle a little while they dive bomb you from overhead, but their always-exposed weak points make them easy targets. The next few evolutions are notably more powerful, but ultimately pale in comparison to Omega Metroids, towering quadrupedal beasts that can quickly climb walls and spew damaging fireballs. More than simply for the sake of personal gratification, hunting for hidden items in your environment feels necessary to survive some of your first encounters with the more advanced Metroid evolutions.